AZEROTH ADMIN

Dashboard

Server controls

World restart kicks everyone for a few seconds; auth restart only pauses new logins.

History

Players online

CharacterLevelRaceClass

Bots afield

CharacterLevelRaceClass

GM Console

Same power as the old AC> prompt, via SOAP. Arrow keys recall history.

Accounts

Create account

Username and password: up to 16 characters, no spaces. Case doesn't matter at login.

All accounts

AccountRoleStatusLast loginLast IP

Characters

NameLevelRaceClassAccountStatus

Deleted characters

NameDeletedAccount ID

World

Live map

Every online character plotted from live coordinates — Alliance / Horde dots, gold with names = real players. Refreshes every 15 seconds.

Population by zone

ZoneCharactersLevels Alliance / HordePlayers here

Bots roam and level on their own — refresh over the coming days to watch the population migrate out of the starting zones. Real players are named in the last column.

Game events

IDEventScheduleStatus

Start any WotLK seasonal event on demand — Brewfest in March is your prerogative. Manually started events still end on their normal schedule (or stop them here).

Activity Log

TimeEvent CharacterDetail

Events are detected as characters save to the database, so they can trail the live world by a few minutes. The feed began when this feature was installed — history grows from here.

NPC Editor

IDNameTitleLevel

Item Editor

IDNameQualityiLvl

Auction House

ItemQtyiLvlReqSeller HouseBidBuyoutExpires

Read-only view of the live auction tables. Prices in gold; a gold-lit bid means someone has already bid. Shows up to 300 auctions, best quality first — refine with search or the filters.

Battlegrounds

Occupancy from live character data (membership updates on zone-in/out; positions inside a match are not tracked). Scores are only visible in-game. Refreshes every 15s while open.

Leveling Race

Population by level

Sampled every 10 minutes.

Bracket growth over time

Top movers

BotClassFromToGain

Economy

Auction house over time

Gold line = total buyout value listed (gold); white = number of auctions. Hourly samples.

Gold supply

Bot-held (gold) vs player-held (green) total gold, hourly.

Richest characters

CharacterLevelTypeGold

Scheduler

Add a job

Times are server-local (24h). No days toggled = every day. Jobs run at, or shortly after, the minute; one missed while the panel was down still runs later the same day. World events: riverpaw, hogger or random (bridged to world_events.lua, fires within ~30s).

Jobs

TimeDaysActionDetailLast ran

Lua Scripts

Eluna scripts on the worldserver

ScriptSizeModified

Scripts live in bin/lua_scripts/ and hot-reload without a server restart. Saving keeps a .bak of the previous version. Errors from a bad script appear when you reload — check the log line for each script below the table.

World Settings

SettingValue

Saved to worldserver.conf immediately (previous version kept as .bak). Most changes need a worldserver restart.

Bots

Bot roster

BotLevelRaceClassStatus

Actions target one bot: Level up adds a level, Re-gear refreshes equipment, Teleport moves it to a level-appropriate zone, Delete erases the character (the population manager spawns a fresh replacement). Population changes apply after a worldserver restart. Most per-bot actions need the bot to be online.

SettingValue

Saved to playerbots.conf immediately (previous version kept as .bak). Population = MinRandomBots / MaxRandomBots.

Realm

The authserver re-reads this within ~20 seconds — no restart needed. LAN players are handed the LAN address, everyone else the public one. Changing the port also requires WorldServerPort in Settings plus a worldserver restart.