Dashboard
Server controls
History
Players online
| Character | Level | Race | Class |
|---|
Bots afield
| Character | Level | Race | Class |
|---|
GM Console
Same power as the old AC> prompt, via SOAP. Arrow keys recall history.
Accounts
Create account
Username and password: up to 16 characters, no spaces. Case doesn't matter at login.
All accounts
| Account | Role | Status | Last login | Last IP |
|---|
Characters
| Name | Level | Race | Class | Account | Status |
|---|
Deleted characters
| Name | Deleted | Account ID |
|---|
World
Live map
Every online character plotted from live coordinates — Alliance / Horde dots, gold with names = real players. Refreshes every 15 seconds.
Population by zone
| Zone | Characters | Levels | Alliance / Horde | Players here |
|---|
Bots roam and level on their own — refresh over the coming days to watch the population migrate out of the starting zones. Real players are named in the last column.
Game events
| ID | Event | Schedule | Status |
|---|
Start any WotLK seasonal event on demand — Brewfest in March is your prerogative. Manually started events still end on their normal schedule (or stop them here).
Activity Log
| Time | Event | Character | Detail |
|---|
Events are detected as characters save to the database, so they can trail the live world by a few minutes. The feed began when this feature was installed — history grows from here.
NPC Editor
| ID | Name | Title | Level |
|---|
Item Editor
| ID | Name | Quality | iLvl |
|---|
Auction House
| Item | Qty | iLvl | Req | Seller | House | Bid | Buyout | Expires |
|---|
Read-only view of the live auction tables. Prices in gold; a gold-lit bid means someone has already bid. Shows up to 300 auctions, best quality first — refine with search or the filters.
Battlegrounds
Occupancy from live character data (membership updates on zone-in/out; positions inside a match are not tracked). Scores are only visible in-game. Refreshes every 15s while open.
Leveling Race
Population by level
Sampled every 10 minutes.
Bracket growth over time
Top movers
| Bot | Class | From | To | Gain |
|---|
Economy
Auction house over time
Gold line = total buyout value listed (gold); white = number of auctions. Hourly samples.
Gold supply
Bot-held (gold) vs player-held (green) total gold, hourly.
Richest characters
| Character | Level | Type | Gold |
|---|
Scheduler
Add a job
Times are server-local (24h). No days toggled = every day. Jobs run at, or shortly after, the minute; one missed while the panel was down still runs later the same day. World events: riverpaw, hogger or random (bridged to world_events.lua, fires within ~30s).
Jobs
| Time | Days | Action | Detail | Last ran |
|---|
Lua Scripts
Eluna scripts on the worldserver
| Script | Size | Modified |
|---|
Scripts live in bin/lua_scripts/ and hot-reload without a server
restart. Saving keeps a .bak of the previous version. Errors from a bad script
appear when you reload — check the log line for each script below the table.
World Settings
| Setting | Value |
|---|
Saved to worldserver.conf immediately (previous version kept as .bak). Most changes need a worldserver restart.
Bots
Bot roster
| Bot | Level | Race | Class | Status |
|---|
Actions target one bot: Level up adds a level, Re-gear refreshes equipment, Teleport moves it to a level-appropriate zone, Delete erases the character (the population manager spawns a fresh replacement). Population changes apply after a worldserver restart. Most per-bot actions need the bot to be online.
| Setting | Value |
|---|
Saved to playerbots.conf immediately (previous version kept as .bak). Population = MinRandomBots / MaxRandomBots.
Realm
The authserver re-reads this within ~20 seconds — no restart needed. LAN players are handed the LAN address, everyone else the public one. Changing the port also requires WorldServerPort in Settings plus a worldserver restart.